Like I said a couple posts ago, we’re working on a “cross-platform strategy” for The Precinct. We’ve gotten a little grant from Film Victoria which is paying for us to meet with my friends at Eskimo Productions, throw around some ideas (i.e. the choose-your-own-adventure stuff I talked about before) and put them down in a…
Category: Development
“Nu?” Media
The current Precinct news is that we’re going to be sitting down to create a “cross-platform strategy” for the series — a report on how we’d integrate “new media” elements into the show (a tie-in website? games? stuff you can interact with via your mobile device?). This is going to be very interesting because most…
Take me to the pilot
Happy new year! Happy Oshtraya Day! I realised I’ve been lucky enough to work on a lot of animated TV pilots lately, so I thought I’d write a bit about how they’ve worked and what happened with them. When I don’t name names it’s because the work isn’t out in public yet and confidentiality applies….
Writing The Precinct
The full Precinct series, as currently envisioned, is thirteen 11 minute episodes. These thirteen episodes have been plotted but now need to actually be written. This is what Adam and I have been doing for a while. We have drafts of Episode 1 (“End Game”) and Episode 6 (“Last Drinks”) and are working on Episode…
A little more about MIPCOM why not?
I’m currently in Toronto, the city with many nicknames. They call it T.O. They call it T-Dawg. They call it T-Ball. I just call it “the city with delicious hot dogs on every street corner”, and bless them for that. Would probably be better to wait til I can get some pics up or whatever,…
Countdown: ten days to MIPCOM
I’m starting to get hyped/nervous about this trip. We’ve got meetings with some foreign broadcasters and fun-looking animation studios, which is great. I was kind of freaking out that nobody would want to talk to us over there and I’d quit my job for nothing. Now I can swing back to my regular overconfidence. I…