Posts Tagged "Development"

The Precinct: 2011 lineup

I’m doing a new version of The Precinct bible/pitch thingo, so I bit the bullet and sat down for a couple days to redraw all the characters, adding a few newies and changing one or two completely.

John Howard facial animation test

  John Howard’s Knees – facial animation test from David Blumenstein on Vimeo. A short facial animation test for John Howard’s Knees! I’ve gone through a few different designs for Howard; this one is the simplest, but I wasn’t sure if it would work with the voice. I built a set of standard “sad” mouths [...]

The Precinct — SBS submission

Finally, some Precinct work again! I’m putting together a new submission to SBS for The Precinct. We’ve actually submitted The Precinct to SBS twice before, but those proposed different show formats and lengths, and we’ve developed our ideas a lot more since then, especially thanks to our being funded to work on cross-platform strategy by [...]

Girl Mechanic

I was going through some old art and I found this piece, which I did as part of some Film Vic-funded development in 2008. I still like it! It’s for a series idea called Girl Mechanic, conceived by my very talented friend Katrina Mathers. It’s a series of toons teaching women the basics of car [...]

Precinct planning resumes

I went to COMICS CAMP a couple weekends ago, and since then I’ve been hard into (my day job, my freelance work, and also) my two current projects: a short film called John Howard’s Knees and the animated cop show currently known as The Precinct. While I was on comics camp (which I blogged more [...]

Changing channels

Theoretically, this is the “Precinct” production blog, but clearly, over four years, it’s become “David’s blog”. Since there’s not too much Precinct news at the moment, I will probably talk a bit in coming months about the little short I’m now making, called John Howard’s Knees. I’m VERY VERY excited about it for reasons I’ll [...]

Proof things are moving along

Here’s the current version of my Farnsy-themed animatic!

-=0.0.0=- I (and our growing team) just spent a few weeks working on an application to Film Victoria‘s Digital Media Prototyping fund. It’s 80 pages long. You could injure someone with it if you swung it at their head. I would [...]

Rooms full of people with big brains

Going along to these MEGA sessions and listening to the smart people talk about interesting things reminds me of two other slightly similar gatherings. One I’ve actually been to, and one I’ve just seen bits of on the web. The one I’ve seen bits of on the web is called TED. Rebecca Clements put me [...]

MEGA sessions 3 & 4: market analysis

In the last two MEGA sessions we’ve been spoken to by some industry professionals in of the mobile/online “space” (this is the word ICT people use, and who am I to do different) about what the market’s currently like for mobile phone/devices and related services, where money comes from for the development of these, and [...]

Hello, MEGAteers

Woody The Producer and I have been accepted into the MEGA program. This is how they (eloquently) describe themselves: MEGA is an Entrepreneurship Masterclass series which takes participants from the mobile, digital content and ICT industries through an industry-driven development program to build their creative, technical and business skills for the development of new products [...]